![]() ![]() Yet there is only so much you can do with these 2D texture maps for trees, or the un-bump-mapped gravel on the ground, etc, etc. The improvements in the last iterrations helped a lot on the rendering side of things. On one side, the base code is old - really old (look at those static water maps). ![]() sorry, Dovetail's "Train Simulator" games are a two-headed snake, in that regard. ![]() Among video game players, we get called a dirty name, I won't repeat. Our modern graphic cards may still get to sweat when they have to do brute-force 3x3 SSAA or equal tasks, like rendering in 4K and preferably in >60FPS, but otherwise, there is plenty of power to do additional number crunching. Ever since I first layed hands on Boris' ENB Series home-baked D3D9.dll's - and later on SweetFX came around - I am a firm believer in Post-Processing visual effects. ![]()
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